![]() ![]() Unfortunately RLOTR is only meant for two, three, or four players. They are also worth points at the end of the game, making them very valuable.Īs soon as the board is removed from the box it becomes clear that there are only four armies inside of the box. They give players’ troops a defensive bonus while trying to defend a territory. ![]() Strongholds are one of the most important new terrain types. Seaports allow a player to transport troops to any other seaport on the board (there are only three ports for now). Rivers can only be crossed using bridges. Mountains are impassable except for one special case that I’ll mention later in the review. The inclusion of these new terrain features allow for a lot of new strategies. The list of terrain types has been expanded to include mountains, rivers, bridges, seaports, strongholds, and places of power. The designers have introduced new terrain concepts that go beyond water and not-water, that address this issue. It’ll be chaos!” Don’t worry, calm down, and take a deep breath. Just as the awe from the artwork wears off you’ll think to yourself “Wait a minute! The territories are in one big clump. The designers mistakenly placed Rohan on the wrong side of the mountains. However, in the spirit of fairness I must admit that the first problem I encountered with RLOTR was with the board. ![]() They’ve really stepped up the artwork from the crappy old RISK board. The second thing that hits the viewer is just how nice the new map is. The first thing that one will notice upon opening the RLOTR box is that the map is now a depiction of Middle Earth. If you placed RISK beside the RLOTR edition I don’t think anyone would say the classic box is better. Although the classic Risk box has had many facelifts over the years it still looks pretty plain. The first thing that a person notices about RLOTR is the nice box artwork. So does RLOTR manage to solve the problems of the original? Should you run out and buy it now? If you are a fan of RISK, the short answer is YES! Don’t wait buy now! In the rest of the review I will talk about what Risk: LOTR (Hereafter referred to as RLOTR) does different and how it affects game play. All RISK players know this one you finally get that five year old down to one territory when he turns hisĬards in for fifty troops! (As a side note I have absolutely nothing against five year olds) The only thing that can really upset the plans, besides bad rolling, is the dreaded MASSIVE DEPLOYMENT. ![]() The major strategic points are always the same and the same continents are easiest to hold. Combat and cards are the only random factors in RISK. Nothing is more annoying than watching fifteen of your troops getting ground up by two defending troops just because that drooling five year old couldn’t stop rolling box cars.Īll experienced RISK players eventually realize that there are only so many strategies that one can use to obtain victory. The real problem, as I see it, is that the ratio between the numbers of forces on either side was never factored in. Since a lot of elements of luck come into play in a real battle I don’t mind an element of chance in my war games (Yes I called RISK a war game, get over it). Sooner or later all RISK players, unless you are the groups habitual loser (All groups have one If you can’t remember him, it was you.), run into this problem. In RISK a drooling five year old on a hot streak with the dice could destroy even the best-laid plans. Or to be more specific bad luck, since I never complained when the dice gods got me out of a tight spot. The second complaint that I’ve always had with RISK is how dependant the outcome can be on luck. Over half the RISK games that I have played have not ended with one man standing but rather end simply because the eliminated players force one (or more) of the remaining players to concede. To go find something to do for a few hours while awaiting the start of a new game. The extreme game length also means that players that get eliminated have I have many fond memories of playing RISK all night long with my friends, however now that I’m out of school and in the real world I just don’t have that kind of time to dedicate to games any more. My biggest complaint about RISK is the amount of time that a game can take, especially with six players. But it does illustrate one of my major gripes with RISK.Īlthough I've always enjoyed RISK and play every time someone asks, the game is not without it's problems. As I'm sure you guessed, I was kidding about the number 17,000. In fact, I probably have about 17,000 hours of game time logged with RISK which as any true Risk fanatic can tell you is about twelve actual games. I have years of experience playing classic Risk (Hereafter referred to as just RISK). ![]()
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